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.hack//G.U. | |
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Genre(s) | Action function-playing |
Programmer(s) | CyberConnect2 |
Publisher(s) | Namco Bandai Games |
Creator(s) | Hiroshi Matsuyama |
Creative person(south) |
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Writer(southward) |
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Composer(s) | Chikayo Fukuda |
Platform(s) |
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First release | .hack//G.U. Vol.1//Rebirth May xviii, 2006 |
Latest release | .hack//M.U. Last Recode Nov three, 2017 |
.hack//G.U. is a series of single-player action role-playing games for the PlayStation ii, adult by CyberConnect2 and published by Namco Bandai Games between 2006 and 2007. The series contains three games: .hack//Thou.U. Vol. ane//Rebirth,[a] .hack//Grand.U. Vol. 2//Reminisce [b] and .hack//G.U. Vol. iii//Redemption.[c] As in the previous .hack games, .hack//G.U. simulates a massively multiplayer online office-playing game (MMORPG) called The Earth—the histrion controls a character who plays the fictional online game. They were directed past Hiroshi Matsuyama who aimed to address criticisms of the previous series. Its narrative, by Tatsuya Hamazaki, was written meantime with .hack//Roots, an anime set before the events of the games.
The story focuses on a grapheme named Haseo. He hunts another player named "Tri-Edge" who killed his friend Shino within the game and left her in a blackout in real life. Haseo joins an system that is also tracking Tri-Edge. The reason Shino and other players fall into comas is connected with AIDA, a mysterious computer bibelot that infects their characters. During the release of the games in Japan, Bee Train produced .hack//Roots, which depicts Haseo's first days in The World. The serial has too been adapted into a manga, a light novel, and a CGI moving picture.
Disquisitional reception to the games has been lukewarm with reviewers focusing on how the developers dealt with the bug regarding the previous .hack games and the execution of the storyline across the three titles. The showtime game got higher ratings; critics praised the addition of new gameplay features while parts from the story have been labeled as filler. Average scores declined beyond the three games. A high-definition remaster of the trilogy, .hack//G.U. Last Recode , was released for PlayStation iv and Microsoft Windows in Nov 2017, and is planned for release on Nintendo Switch in March 2022. The remaster marks the first time that .hack//One thousand.U. was released in Europe. The drove received more praise than the original trilogy for solving bug with the gameplay and presentation simply was criticized for the lack of variety in dungeons.
Gameplay [edit]
.hack//Yard.U. simulates a massively multiplayer online part-playing game (MMORPG); players assume the role of a participant in a fictional game called The World. While in The World, the player controls the on-screen thespian graphic symbol, Haseo, from a third-person perspective (with optional get-go-person mode).[1] The player may control the photographic camera using the game controller'south right analog stick. Within the fictional game, players explore monster-infested fields and dungeons also as "Root Towns" that are free of combat. They also can "log-off" from the game and return to a figurer desktop interface which includes in-game email, news, and message boards, too as desktop and background music customization options.[2] In Reminisce, an optional menu game called "Crimson VS" becomes available. The player may relieve the game to a memory menu both from the desktop and inside The World at a Save Shop. After the player completes the game, a Data Flag appears on the save file, which allows the transfer of all aspects of the player grapheme and party members to the side by side game in the series. This can also be applied to previous games if the player first finished the Reminisce or Redemption.[iii]
Root Towns are non-combat areas in The Globe. The actor may restock on items, buy equipment, or conversation and merchandise with other "players" of The World. The player may also undertake optional quests and visit guilds.[2] A fundamental feature of all towns is the Chaos Gate. This blueish portal is used to travel between towns (called "servers") too equally access the fields and dungeons where battles accept place.[1] A password system controls the characteristics of each surface area. Depending on the characteristics of each give-and-take in the three discussion phrase, the resulting area may accept different attributes such as prevalence of monsters or items, among other features.[four]
.hack//Thousand.U. is an action role-playing game; players assault monsters in real fourth dimension.[4] However, the activeness pauses whenever the menu is opened in order to select magic to bandage, items to use, or skills to perform. The player merely directly controls Haseo; the other characters are controlled by the game itself. The player may either provide guidelines ("Costless Volition", "Rage", "Life", etc.) or issue straight commands (for example, to cast a particular magic at a particular enemy) to the computer-controlled characters. Monsters roam the environments freely or guard treasure chests. Once combat is initiated, via a "surprise attack" or the player beingness spotted, a wall erects effectually the gainsay area to prevent escape. Weapons requite the player access to the Skill Trigger feature which allows Haseo to perform a powerful assault. At his initial power level, Haseo tin but wield dual short swords; he earns the right to equip additional weapons similar broadswords and scythes over the grade of the game. In Reminisce, he gains the ability to instantly change weapons in the middle of combat and scan the enemy for weapon weaknesses. If a party lands a big combo against an enemy with one of those hits existence a regular attack, the victim becomes vulnerable to an enhanced type of Skill Trigger chosen "Rengeki" upon the landing of the regular attack.[ane] Rengeki attacks deal double harm, give an experience point bonus, and fill the aggressor political party's Morale gauge, which allows the political party to utilise a combination assault. Certain plot-related fights, called "Avatar battles", employ a different interface which incorporates shoot 'em upward gameplay elements. After depleting the opponent's wellness, players must charge up a "Data Bleed" to end the battle.[ii]
Plot [edit]
Setting [edit]
.hack//G.U. takes identify in an alternate version of Earth in the year 2017. As depicted in the first .hack game series, the "second Network Crisis" was an incident that occurred 7 years agone in which many computer systems beyond Nippon malfunctioned.[5] Through the efforts of those games' hero, Kite, the incident resulted in the birth of Aureola, the ultimate artificial intelligence (AI), capable of making decisions for itself.[6] Nether the guidance of Aura, The World, the nearly popular MMORPG at the time, flourishes and the events of .hack//Fable of the Twilight occur during this iv-year period.[7]
In late 2014, Aura disappears, resulting in the dull decay of The World and the Cyberspace as a whole. In response, the company that administrates The World, CC Corp, sets upward "Project M.U." and tasks them with remedying the trouble. They come up with the "Restore Aureola (RA) Programme", in which they attempt to retrieve the fragments of Morganna—an AI that served as Aura's "female parent"—and seal them into role player characters (PCs) of The World.[8] In theory, this would allow the Project G.U. programmers to manipulate the Morganna programme to recreate Aureola. Only certain "chosen" players could control these special "Epitaph PCs".[ix]
Later on locating candidates to operate the Epitaph PCs, the team proceeds to test the RA Plan despite concerns over "anti-existences" that might impairment the Internet. The plan fails catastrophically and destroys over 80% of the information for The Globe.[ten] Instead of trying to salvage the information, CC Corp develops The Earth R:ii and releases it to a new generation of players.[11] However, this new game is less popular than its predecessor and becomes plagued by "player killers" (PKs), players who target other players for fun and sport. The Epitaph PCs which had been lost during the RA Plan disaster resurface in the new version, attached to certain players of interest.[12]
Characters [edit]
The primary playable character of .hack//Chiliad.U. is Haseo, a role player of The Earth whose friend Shino fell into a coma after being attacked past a PK named "Tri-Edge" within the game.[thirteen] As a outcome, Haseo becomes obsessed with gaining the strength to defeat Tri-Edge and salve Shino—he earns the nickname "Terror of Death" for his relentless hunting of PKs. As an Epitaph PC, Haseo is recruited into the new incarnation of Project 1000.U., which now handles debugging of The World. Yata, who played a key function in the events of .hack under the name Wiseman, leads Project Grand.U., while other Epitaph PCs including Kuhn and Pi make up the rest of the group. Haseo's hostile nature attracts the attending of Atoli, a member of the peace-loving Moon Tree society, who resolves to befriend him. Haseo is as well searching for Ovan, Haseo'south and Shino's former guildmaster who disappeared during .hack//Roots under mysterious circumstances.[fourteen]
Story [edit]
Vol. 1//Rebirth [edit]
Afterward months of searching, Haseo finally encounters Tri-Border and attempts to impale him but is hopelessly outmatched. In the battle, Tri-Edge uses an illegal skill on Haseo, Data Drain, which corrupts his grapheme data and resets it to level one.[15] Lacking the strength he once had, Haseo meets two friendly players, Silabus and Gaspard, who invite him to join their social club.[sixteen] Haseo is too approached by Kuhn and Pi who recruit him into Yata's organization of Epitaph PCs, players who can summon Avatars. This grouping's goal is to protect The World from AIDA, a mysterious software bug that has been infecting parts of the game which can only be defeated using an Avatar.[17]
During this time, Haseo is contacted repeatedly by Atoli, a gentle healer from Moon Tree order who tries to convince him to bask the game and its earth more.[eighteen] He is curt and standoffish with her because her character model strongly resembles Shino's but she persists in trying to befriend him.[19] Haseo awakens his Avatar, Skeith, while fighting in a tournament and he prevails over the champion Endrance, who was existence controlled past AIDA. Subsequently Endrance's defeat, Atoli finds a strange ruby-red marking made by Tri-Edge and falls into the portal it creates. Haseo, Pi, and Kuhn follow her through the warp and encounter her struggling to open a locker in a white void. Tri-Edge ambushes them but they manage to defeat him.[20] Afterwards he fades away, the locker opens to reveal AIDA, which infects Atoli.
Vol. 2//Reminisce [edit]
Haseo and the G.U. staff find themselves trapped inside the game, physically unable to leave or log out. Atoli recovers, only is rendered mute, able to communicate merely through instant messages. Yata explains that AIDA has copied The World 's server, trapping everyone inside to experiment on them. They transfer anybody back to CC Corp's servers to escape. Ovan directs Haseo to get together the Epitaph PCs together to solve the mystery of AIDA. Soon subsequently, Haseo is approached by a histrion named Alkaid, concerned for her friend Sirius, who has been possessed by AIDA.[21] They enter into a tournament to fight Sirius, simply Alkaid is ambushed past the AIDA-infected PK Bordeaux, which leaves her in a coma. Haseo requests Endrance'southward assistance for the residuum of the tournament. They defeat Sirius and purge him of the AIDA that had stolen Atoli'due south Epitaph.[22]
With Atoli's Epitaph returning, she also recovers.[23] Yet, her superior from Moon Tree, Sakaki, pushes her into a depressed fugue that leaves her vulnerable to AIDA again. Sakaki attacks his ain guild to provoke Atoli into using her Avatar; he seeks to manipulate her and AIDA so he can gain control of the existent globe through the Internet. Haseo saves Atoli and defeats Sakaki after he purposely contaminates himself with AIDA in a last-ditch attempt to proceeds control of the network.[24] [25] Following this, Ovan appears and reveals that he is the real Tri-Border—his left arm contains the kickoff hostile AIDA.[26] The enemy that Haseo had believed was Tri-Border is actually Azure Kite, one of three AIs that Aureola had created to destroy the AIDAs.[27] Ovan orchestrated Shino's and Alkaid's attacks and Sakaki'south betrayal in social club to push button Haseo into becoming strong plenty to kill the AIDA possessing him. Though Haseo succeeds in defeating Ovan, the coma victims do not recover.
Vol. iii//Redemption [edit]
With AIDA abuse spreading throughout the Internet, CC Corp executives burn down Yata from Project 1000.U. and supersede him with Sakaki. Mad with power, Sakaki forces Haseo into a tournament filled with AIDA-corrupted PKs. Haseo prevails in the tournament and defeats Sakaki. Haseo and the others discover Yata who awakens as an Epitaph PC. They run into Ovan's sister, Aina, who has been trapped in The World after Ovan's AIDA attacked her. With all the Epitaph PCs awakened, Ovan challenges Haseo to another fight. In defeat, Ovan is able to apply his Avatar's special ability "The Rebirth" which completely resets the Internet and cleanses information technology of AIDA, though he falls into a blackout as a result.[28] The One thousand.U. members are saved by Zelkova, leader of Moon Tree, who reveals that Ovan'southward deportment caused several asleep players to wake upwardly, though others are yet trapped within the game. Yata discovers the cause: an "anti-existence" called Cubia is trying to devour The World, resulting in the death of all players.[29]
Aina summons Aura who hints to the party that the key to defeating Cubia is the eight Avatars. Haseo calls on all the players of The World to help in defending against Cubia'due south minions. With the combined powers of the eight Epitaph PCs including Ovan's spirit, Haseo destroys Cubia. With Cubia gone, all the remaining asleep players awake and Haseo meets Shino in one case again.[xxx] Upon meeting her, Shino motivates Haseo to exist more honest with his feelings which causes him to pursue Atoli. A hidden ending in the Wood of Pain shows Haseo a vision of Ovan; Haseo declares that they will run across again.[31]
Vol. 4//Reconnection [edit]
1 year and iii months after Cubia'south destruction, Haseo learns from Pi that Ovan's trunk has been located in The World frozen in ice. Due to Skeith becoming destabilized, Zelkova seals Haseo's Avatar.[32] Haseo is unable to shatter Ovan's ice prison house.[33] Haseo then meets Kusabira who informs him of an attack on the Cyberspace Slum a few days earlier at the easily of a gigantic monster created by the game's network issues, Vegalta. Kusabira tells Haseo that Vegalta has consumed Zelkova, her brother, and asks Haseo to save him before he dies. Haseo confronts the monster and frees Zelkova, who remarks that he does non have a sister but surmises her true identity. Kusabira is a remnant of AIDA that had adult human being-like AI, and she chosen him her blood brother because he, too, is an AI native to The Earth. Zelkova uses Kusabira's information to pacify Skeith'southward power and unseals the Epitaph, unlocking Haseo'southward final form and granting him access to the powers of all the Epitaphs at will.[34]
Haseo successfully destroys Ovan's water ice prison with this new ability. Kusabira appears and merges with Ovan, reviving him. Vegalta returns and faces both Haseo and Ovan.[35] With their Epitaphs merged into one being combining Skeith with Corbenik and the others' powers, the duo destroys Vegalta. Ovan reunites with his sister and friends. On the final day of service for The World R:2, Haseo logs on and speaks with each of his friends to say goodbye to the game and them.[36] Ovan invites him on one last adventure through a dungeon and they reflect on their memories together.[37]
Development [edit]
Development for .hack//G.U. began in October 2002, towards the terminate of the commencement .hack series' production bike, with CyberConnect2'due south president Hiroshi Matsuyama every bit managing director.[38] It was first announced in June 2004 under the working title of "Project One thousand.U.".[39] Instead of a direct sequel, CyberConnect2 developed it every bit an independent series with connections to the first .hack serial that new players could still enjoy.[xl] [41] Players criticized the number of parts in the first .hack serial. As a result, .hack//G.U. comprises 3 games instead of iv. The kickoff game'due south release date was delayed in order to coincide with the start of its manga adaptation and anime companion series.[42] In Nippon, the three games were released on May eighteen, 2006, September 28, 2006, and January 18, 2007, respectively.[43] [44] [45] In North America, they were published on October 24, 2006, May eight, 2007, and September 10, 2007.[46] [47] [48]
Graphically and technologically, the game is an improvement on the original .hack series. As a series, the setting and concept presented in the games are darker and more mature than earlier.[49] In terms of gameplay, .hack//Thousand.U. was made more activity-oriented than the first .hack games with Haseo being able to connect combos with other characters from the party.[xl] The interactions between the characters exterior The Globe were expanded to further simulate the experience of playing a MMORPG. This was based on .hack and the .hack//SIGN anime in which the characters had to go out The World in order to take care of "real life events."[50] Matsuyama claimed that Rebirth was longer than the iv games of the kickoff series combined and that the three .hack//1000.U. games would not be "three parts to the same game".[51] Unlike the previous series where the animated tie-in .hack//Liminality was included as a bonus DVD, the development team opted to integrate the animated story into webisodes bachelor in-game.[52] Bandai also released a "Terminal Disc" with the special edition of Rebirth, which further expands the franchise'south backstory and bridges the gap betwixt the two game series.[53]
Scenario [edit]
Only as .hack and .hack//Sign were conceived every bit interconnected projects, Matsuyama wanted to do the same with .hack//G.U. and .hack//Roots. This time, he wanted them to feature the same lead character, Haseo.[54] Even so, it was difficult to continue the writing consistent across projects. Matsuyama brought Tatsuya Hamazaki in to help with this challenge due to his experience working on the previous .hack project. Hamazaki wrote the game's script then the team could focus on developing the game. On Hamazaki'southward communication, two different writing teams worked on the game and the anime simultaneously.[54] The 2d game is subtitled "The Phonation that Thinks of Y'all" in Japanese; Matsuyama says this refers to the web of relationships between characters, including how Haseo remembers Shino'southward voice, how Atoli thinks of Haseo, and virtually importantly what Ovan means to Haseo.[55]
Matsuyama has stated that the acronym "Grand.U." has twelve meanings related to the plot of the games but the central theme is "growing up" in many respects.[38] [49] Haseo grows upward every bit a grapheme over the course of the series, developing his inter-personal skills and his worldliness. Matsuyama considered Kite, the pb of the previous games, as a kind and relatable character and thus wanted the new game to feature a different type of lead character.[56] In contrast, Haseo begins the series with a vengeful personality similar to main characters of shonen manga who showroom iconic traits such equally "rage, despair, disharmonize, courage, and victory".[57]
Haseo and Ovan were designed by Seiichiro Hosokawa. They were Hosokawa's kickoff creations equally a rookie at CyberConnect2.[58] The staff asked previous artist Yoshiyuki Sadamoto for feedback on the character. Equally a outcome, some aesthetics from Haseo'south blueprint featured in the games' original trailers were removed from the finished product.[59] Haseo was influenced by Manji from the manga Blade of the Immortal by Hiroaki Samura while Atoli'southward design was mix betwixt Western and Eastern culture with a bird theme forming her naming and design.[60] For Haseo'southward Xth class design, his bangs were made to symbolize his continued immaturity.[54] Haseo can pursue a romance with sure other characters over the course of the games. Although Atoli was intended to be the main heroine, the team had issues while writing her to the signal that Matsuyama himself chose other characters to romance when playing the game alone. This motivated Matsuyama to brand her more appealing for the 2d chapter of .hack//Chiliad.U..[61]
The two leads, Haseo and Atoli, were voiced past Takahiro Sakurai and Ayako Kawasumi. Matsuyama was surprised by Sakurai'due south operation during Avatar battles where Haseo yells to summon Skeith; these were among Matsuyama's favorites as a result.[62] Kawasumi as well enjoyed voicing her graphic symbol across thee series.[63] Other major actors include Megumi Toyoguchi and Mitsuki Saiga.[41] Kaori Nazuka reprised her function as Shino from .hack//Roots. She enjoyed the process due to the friendship she formed with Sakurai and Hiroki Tōchi (Ovan) during the recording of the series.[64] As in the previous games, Matsuyama appears and voices a character in Japanese, this time every bit Piros the 3rd.[65]
Remaster [edit]
Matsuyama was motivated to remaster the trilogy in 2017 because it was nearing the 15th anniversary of the .hack series and .hack//G.U. takes identify in 2017.[57] CyberConnect2 aimed to ameliorate the visuals from the original trilogy to fit the PlayStation 4.[66] They wanted to create something that would encounter the expectations of our fans. Thus the modifications to the game to deliver something that would be "fresh and nostalgic". A crook mode was added to make progress faster. The fights were likewise revised to increase their speed and reduce whatever stressful feeling from the original product.[67] [68] In club to improve the game, Last Recode employs a 1080p resolution with a 16:9 widescreen picture and 60 fps.[69]
Matsuyama wanted to use the remaster as an epilogue to Haseo's story and to further promote it, the team designed a new form for combat. The new chapter, Vol. 4//Reconnection, is meant to resolve the bewilderment at the finish of the original trilogy and conclude Haseo's story.[70] The Japanese limited edition features a number of supplemental materials depicting events that take place later on the end of the games including a CD drama about Haseo's chore working for Pi while also looking after the comatose Ovan, a light novel centered on the supporting bandage, and Bee Train'southward original video blitheness .hack///G.U. Returner.[71]
.hack//M.U. Final Recode was released for PlayStation 4 and Microsoft Windows on September ane, 2017 in Nippon, and on September 3, 2017 in North America and Europe.[72] CyberConnect2 also considered a Nintendo Switch release due to widespread popularity of the system, but their offers were refused by Bandai Namco, citing costs of porting and sales prospects; Matsuyama also named the "long-standing human relationship with Sony" and series' history of exclusivity to PlayStation consoles as possible reasons.[73] The Nintendo Switch version was somewhen appear in December 2021, and is planned to exist released worldwide on March 10, 2022.[74]
Music [edit]
.hack//1000.U. Game Music O.S.T. | |
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Soundtrack album by Chikayo Fukuda | |
Released | September 6, 2006 |
Genre | Video game soundtrack |
Length | Disc 1: 71:12 Disc 2: 71:56 |
Label | Victor Entertainment |
.hack//Thou.U. Game Music O.S.T. 2 | |
---|---|
Soundtrack anthology by Chikayo Fukuda | |
Released | January 24, 2007 |
Genre | Video game soundtrack |
Length | Disc 1: 71:41 Disc two: 72:03 |
Label | Victor Amusement |
.hack//G.U. Game Music O.S.T. and .hack//Thousand.U. Game Music O.S.T. 2 are the soundtracks for the .hack//Grand.U. games. The former contains 62 compositions from Rebirth while the latter contains 58 compositions from Reminisce and Redemption. Both soundtracks come with a third disc with special features, such as game trailers, desktop wallpapers, and vocalisation clips.[75] [76] Chikayo Fukuda returned to compose the music for the series. Mitani Tomoyo sang the primary themes for the three games.[three] Patrick Gann of RPGFan commended Fukuda'south more mature audio, noting a greater emphasis on vocal tracks than before. He praised the utilize of piano every bit a key instrument and found this soundtrack to be more memorable overall.[75] Gann also appreciated the wide variety of styles from "airheaded character themes" and "rock-difficult boxing themes" to "beautiful pianoforte solos".[76]
.hack//G.U. Game O.S.T.
No. | Title | Length |
---|---|---|
1. | "Title" | 1:39 |
2. | "Desktop" | ane:33 |
3. | "Top Page" | 1:51 |
4. | "Eternal City Mac Anu" | ii:51 |
v. | "Hy Brasail, the Island of Kings" | 2:10 |
half-dozen. | "Warring Metropolis Lumina Cloth" | ii:29 |
7. | "Town Shop" | ane:58 |
8. | "Prairie - Clear" | 2:39 |
nine. | "Prairie - Cloudy" | 2:36 |
10. | "Prairie - Evening" | 2:41 |
11. | "Shinto Shrine" | 3:xvi |
12. | "Cave" | iii:10 |
13. | "Boxing" | two:25 |
14. | "Battle Victory" | 0:51 |
xv. | "Brute God Statue" | two:15 |
xvi. | "Doppelganger" | 0:54 |
17. | "Dominate Battle" | 2:32 |
18. | "Arena - Lobby" | one:48 |
19. | "Arena - Entrance" | one:58 |
xx. | "Arena - Red Demon Palace" | ii:47 |
21. | "Arena - Victory" | 0:43 |
22. | "Canard" | 2:17 |
23. | "Raven" | 2:00 |
24. | "Kestrel" | 2:27 |
25. | "Moon Tree" | 2:46 |
26. | "Icolo" | 2:05 |
27. | "Online Jack i" | 0:20 |
28. | "Online Jack two" | 0:32 |
29. | "Online Jack 3" | ane:02 |
thirty. | "Fly, Mecha-Grunty!" | 2:12 |
31. | "Cernunnos Appears" | 1:25 |
32. | "Abyss Quest Boxing" | iii:46 |
33. | "Yasashii Ryoute" (English ver.) | iv:xv |
No. | Title | Length |
---|---|---|
1. | "Dawn Flight ~Opening Loop Demo Vol. 1~" | 1:53 |
ii. | "Welcome to The World" | i:09 |
3. | "Are You a Newbie?" | 1:43 |
4. | "Terror of Decease" | two:08 |
five. | "Arche Koeln Waterfall" | 1:58 |
6. | "Laughing Fangs" | 1:32 |
vii. | "Dead World of Indieglut Lugh" | i:51 |
8. | "Snake of Lore ~Yata's Theme~" | 1:51 |
9. | "May I Help You?" | 1:56 |
ten. | "Big Sister and Me ~Sakubo's Theme~" | 2:25 |
11. | "The Epitaph is Told ~Ovan'southward Theme~" | 2:ten |
12. | "The Greatest Love ~Endrance's Theme~" | 2:ten |
13. | "Sakaki of the Council of 7 ~Sakaki'southward Theme~" | 2:30 |
14. | "Grima Raef Cathedral" | 2:21 |
15. | "Boring Doberman ~Piros the 3rd's Theme~" | iii:22 |
xvi. | "A Victory That Must Be Grasped" | 2:41 |
17. | "I'm Correct Hither" | ii:49 |
18. | "AIDA" | 2:27 |
xix. | "The Whereabouts of "Power" ~VS Tarvos~" | iii:31 |
twenty. | "Worried Girl" | one:36 |
21. | "Morrigu Barrow Wall" | 2:38 |
22. | "2 People's Differences ~VS Magus~" | ii:51 |
23. | "To Lose Resolve" | three:25 |
24. | ""She" ~VS Macha~" | ii:46 |
25. | "Victory Party" | 2:15 |
26. | "Honeysuckle ~Shino's Theme~" | 1:08 |
27. | "Everything In These Hands" | 4:04 |
28. | "Yasashii Ryoute" (Japanese ver.) | iv:14 |
29. | "Swaying Emotions" | 3:38 |
.hack//G.U. Game O.S.T. ii
No. | Championship | Length |
---|---|---|
1. | "Over the Mountains ~Opening Loop Demo Vol. 2~" | 2:05 |
2. | "Desert - Clear" | 2:32 |
3. | "Desert - Cloudy" | two:25 |
iv. | "Desert - Evening" | 2:25 |
5. | "Celestial City Dol Dona" | 2:39 |
6. | "Double Prayer ~VS Gorre~" | ii:56 |
vii. | "Collapse of the Moon ~Eclipse~" | ane:45 |
eight. | "Cobalt Adjuration ~Arena Holy Palace~" | 2:41 |
ix. | "Wailing Majuscule Wald Uberlisterin" | 2:10 |
10. | "Coite-Bodher Battleground" | two:45 |
11. | "To You, Dear" | 3:55 |
12. | "Sugar Mansion Sif Berg" | 2:ten |
thirteen. | "Our Hero! Piros the 3rd! ~Piros the 3rd'south Theme Role 2~" | 2:19 |
14. | "Corridor" | 2:24 |
15. | "The Casting Off of Ethics" | ii:31 |
16. | "Here "I" Am" | 1:59 |
17. | "Here I Come ~VS Innis~" | 3:16 |
18. | "Briona Gwydion the Dragonbein Range" | 1:twoscore |
19. | "Inverted City Megin Fi" | ane:50 |
20. | "Night Infection ~VS Corbenik~" | 2:50 |
21. | "The Whereabouts of Truth" | 4:50 |
22. | "Speed-Boy" | ii:20 |
23. | "Puchi Running" | 2:06 |
24. | "Winning Cheer" | 1:07 |
25. | "We! The Grunties!!" | 2:06 |
26. | "Groovy Temple of Caerleon Medb" | 2:41 |
27. | "Gob Gob Gob! ~Theme of the Golden Goblins~" | one:29 |
28. | "Listen to What I Say! ~Negimaru'south Theme~" | 1:34 |
29. | "Tactics Time" | 1:58 |
30. | "Heart of Crimson" | i:56 |
No. | Title | Length |
---|---|---|
ane. | "8 Phases Illusions ~Opening Loop Demo Vol. 3~" | 1:48 |
2. | "No More Shallow Dreams ~Aina'due south Theme~" | 2:04 |
3. | "Avatar Space" | 3:00 |
4. | "Aim for the Heaven ~Arena Sage Palace~" | 2:23 |
five. | "Dual City Breg Epona" | 2:56 |
6. | "A Sea of Trees" | 2:37 |
7. | "Nobody Knows ~Zelkova'due south Theme~" | one:53 |
8. | "Chain of Fate ~VS Fidchell~" | ii:50 |
9. | "The Brilliant Justice Will Never Fade ~Piros the 3rd's Theme Part 3~" | 2:54 |
10. | "Net Slum Tartarga" | two:11 |
11. | "Timeless Homeland" | 1:42 |
12. | "The Hope of Dawn" | two:10 |
xiii. | "Viii Keys" | 2:15 |
14. | "Last Overture" | one:54 |
15. | "The Third Crisis ~VS Cubia~" | 3:24 |
16. | "Full Force ~VS Cubia Core~" | 2:54 |
17. | "Final Bout ~VS Frenzied Cubia Core~" | iii:03 |
18. | "You lot Were Smiling Softly" | 5:12 |
19. | "Dimming Dawn" | 5:39 |
20. | "And the Bells of Fortune Band" | 1:43 |
21. | "The Path You and I Walk" | 1:12 |
22. | "To Love?!" | 1:16 |
23. | "World of Sin Ran Hati" | 1:45 |
24. | "Forest of Pain" | ii:44 |
25. | "Riddle of the Creator ~Harald'due south Theme~" | 2:42 |
26. | "Proto Gurah's Advent" | ii:14 |
27. | "Evil Auto" | ane:51 |
28. | "The Brilliant Justice Will Never Fade ~Some other Ver.~" (hidden track) | 4:twenty |
Reception [edit]
The series has received a lukewarm reception, but positive sales figures. In 2010, CyberConnect2 announced that sales of the .hack games exceeded iii million combining both the first .hack series and the .hack//K.U. series.[82] Last Recode sold 300,000 copies worldwide.[83] Patrick Gann of RPGFan recognized the evolution team's efforts to accost the problems of the first .hack serial, succeeding in some respects and failing in others.[84] Similar the first serial, .hack//G.U. goes to great lengths to preserve the illusion of playing an online game, through in-game bulletin boards and news reports, and Gann found that these elements gave more than depth to the time to come world he was experiencing. He plant error in the formulaic progression between dungeons, checking email to notice the side by side dungeon, but the battle mechanics were a marked comeback over the original series. Although the graphics were "spectacular", Gann criticized the limited and repetitive dungeon designs.[84]
In his review of Reminisce, Gann noted the relatively good quality of the vocalisation acting, but called the translated script "hit or miss".[85] Yuri Lowenthal's performance as Haseo was too well received, with his acting having aged well across the years.[86] [87] [88] Modest changes to the battle organisation, such as beingness able to change weapons at any time, made Reminisce 's combat more heady. While Haseo was criticized for his immature personality in the first game, his development in post-obit games has been praised.[86] [89] He ended in Redemption that, while not perfect, the three-role format of the series was relatively more worth information technology than its previous iteration.[90] Redemption has been praised for its new gameplay featuries although writers lamented that they became available belatedly in the game.[90] [91]
Meghan Sullivan of IGN described the series as an overall improvement over the starting time series but complained that the Avatar battles were boring and a missed opportunity for a "very cool feature".[one] She likewise suggested that the storyline could be streamlined by allowing email admission within The World. Despite deriding the "filler" story of Rebirth, Sullivan constitute Reminisce to exist much more enjoyable due to its more mature storyline, citing the interactions between the bandage.[92] However, she found the new Crimson VS menu game to be equally "pointless" as the Avatar battles. The overall sentiment conveyed by multiple reviewers was that the new games would appeal to fans of the series, but would have been much better if released as a single game.[93] [94] [95]
The drove Last Recode was better received for bringing resolution to the original trilogy. Josh Torres of RPGSite praised the main narrative and improvements to the graphics.[96] Garri Bagdasarov of PlayStation Universe lamented the lack of multifariousness in dungeons in the first title simply welcomed more replay value when facing other enemies.[97] Peter Triezenberg of RPGFan echoed these criticisms but noted that Haseo's character arc was one of the strongest parts of the narrative.[98] Aarón Rodríguez of Meristation also praised the narrative but felt the graphics were however defective.[99] Ray Porreca of Destructoid liked Haseo's journey in the fourth book of .hack//K.U. based on the handling of his relationships.[100] The PC port earned positive responses overall though Cody Medellin of WorthPlaying cited issues in the usage of controls and keyboard.[101] Adam Beck of Hardcore Gamer found the content aged well and fitted properly in the PC as at that place were no framerate drops.[102]
[edit]
Equally role of a larger multimedia franchise, the games have inspired a variety of subsequent novels, manga, and motion picture. An anime idiot box series set before the events of .hack//G.U. was produced by Bee Train under the title of .hack//Roots. The series depicts Haseo's showtime experiences playing The World. It lasted for twenty-six episodes that aired in Japan between April 5 and September 26, 2006. .hack//G.U.+ serves as a manga adaptation of the game's story.[103] It was published in the .hack//G.U.: The Earth magazine starting in Nov 2005 with art by Yuzuka Morita and story by Tatsuya Hamazaki.[104] Information technology was collected in a full of five tankōbon volumes published by Kadokawa Shoten betwixt June 26, 2006 and March 23, 2009.[105] [106] Tokyopop licensed the serial for English publication in June 2007 and released all of its volumes,[107] from February 12, 2008 to September ane, 2009.[108] [109]
A novel series written past Tatsuya Hamazaki and illustrated by Yuzuka Morita of the same name retells the story of the games with slight modifications, such as depicting Epitaphs every bit weapons instead of physical Avatars and a further exploration Haseo's groundwork. Four volumes were published by Kadokawa Shoten betwixt April 1, 2007 and Baronial one, 2008.[110] [111] Tokyopop published the novels in Due north America between Feb 10, 2009 and Apr 26, 2011.[112] [113] Cyberconnect2 also produced .hack//K.U. Trilogy, a reckoner blithe film adaptation that abridges the story in order to appeal to players who exercise not have the fourth dimension to play all three games.[114] The moving-picture show was first screened in Nippon in a Tokyo theater in December 2007. Bandai Visual later on released it in DVD and Blu-ray format on March 25, 2008.[115] In May 2011, Bandai Entertainment announced that they licensed the film for an English release but only with Japanese audio accompanied by English subtitles on August 18, 2009.[116] [117] Following the closure of Bandai Entertainment, Funimation announced at SDCC 2013, that they have acquired the rights to iv .hack titles including .hack//K.U. Trilogy.[118] The games' sequel is .hack//Link, a PlayStation Portable game that takes place 3 years in the future with a new version of The World.[119]
Notes [edit]
- ^ Resurrection ( 再誕 , Saetan )
- ^ The Voice that Thinks of You ( 君思う声 , Kimi Omou Koe )
- ^ At a Walking Pace ( 歩くような速さで , Aruku you na Hayasa de )
References [edit]
- ^ a b c d Sullivan, Meghan (October 5, 2007). ".hack//G.U. Vol.1//Rebirth Review". IGN. Archived from the original on August viii, 2010. Retrieved August v, 2010.
- ^ a b c Sullivan, Meghan (October five, 2007). ".hack//G.U. Vol.i//Rebirth Review". IGN. Archived from the original on October 4, 2012. Retrieved September 7, 2012.
- ^ a b Athab, Majed (Oct 5, 2007). "Much to Reminisce, Much to Anticipate". RPGamer. Archived from the original on 2013-02-02. Retrieved September 26, 2012.
- ^ a b "Review: .hack//Thousand.U. Last Recode". Hardcore Gamer. x Nov 2017. Retrieved Baronial 5, 2020.
- ^ CyberConnect2 (2006-x-24). Last Disc (PlayStation 2). Bandai.
Jun Bansyoya: There's little dubiousness that the 2nd Network Crisis of 2010 was a direct result of "The Globe."
- ^ CyberConnect2 (2006-10-24). Final Disc (PlayStation two). Bandai.
Jun Bansyoya: Aura had finally become the ultimate A.I. She attained a wisdom beyond that of humanity, and in doing and then she formed a new system, a better system in which "The World" could exist.
- ^ CyberConnect2 (2006-10-24). Terminal Disc (PlayStation 2). Bandai.
Jun Bansyoya: The 4-year period between 2011 and 2014 were golden years for "The Earth." ... [Information technology] was Aura'south idea, not CC Corporation'southward to create a replica of the Kite grapheme and use it in a promotional giveaway entrada.
- ^ CyberConnect2 (2006-10-24). Terminal Disc (PlayStation 2). Bandai.
Jun Bansyoya: It was idea that by sealing each slice of Morganna Gene separately into character data, players could then take control of them one at a time.
- ^ CyberConnect2 (2006-x-24). Concluding Disc (PlayStation two). Bandai.
Jun Bansyoya: When someone would attempt to log in to "The Earth" using one of these characters an unbearable vertigo, nausea, and headache would paralyze him. The Morganna Factor, just as it had in the cases of Skeith and Sora, showed a high affinity for man minds. But peradventure that was merely towards the chosen ones.
- ^ CyberConnect2 (2006-10-24). Terminal Disc (PlayStation 2). Bandai.
Jun Bansyoya: The R.A. program's failure and the huge burn down that accompanied it caused over 80% of "The World's" data to be lost.
- ^ CyberConnect2 (2006-ten-24). Terminal Disc (PlayStation 2). Bandai.
Jun Bansyoya: They reasoned that instead of working towards repairing the one-time game's data, information technology would be a better thought to utilise their resources to a new generation game. A new game project the company had dubbed "R:two."
- ^ CyberConnect2 (2006-ten-24). Terminal Disc (PlayStation 2). Bandai.
Jun Bansyoya: At least every bit long as the Chosen Ones don't access The World. If they exercise, they may unwittingly depict Epitaphs to themselves.
- ^ CyberConnect2. .hack//G.U. Vol. one: Rebirth. Bandai.
Haseo: Wait, you know Tri-Edge? / Ovan: Six months now, and Shino hasn't come back to "The Earth" since Tri-Edge killed her. Meanwhile, the real-life Shino is lying in a coma. And no one seems to know the reason why. Tri-Border, he is not a normal PK.
- ^ Nutt, Christian (July fifteen, 2006). "The characters of .hack//G.U." GamesRadar. Archived from the original on June 12, 2020. Retrieved July 15, 2020.
- ^ CyberConnect2. .hack//K.U. Vol. ane: Rebirth. Bandai.
Memoir: You attacked Tri-Edge in acrimony to no avail. Tri-Edge attacked you lot with a strange axle of light.
- ^ CyberConnect2. .hack//G.U. Vol. i: Rebirth. Bandai.
Memoir: Silabus and Canard are nevertheless treating you like a noob.
- ^ CyberConnect2. .hack//Grand.U. Vol. ane: Rebirth. Bandai.
Yata: Subsequently all, the key that is needed to solve the riddle of AIDA, Tri-Border, and the asleep players, is right here in this game, "The Globe." We share a common interest. /.../ Yata: At this indicate the only ones capable of combating AIDA are Epitaph users.
- ^ CyberConnect2. .hack//G.U. Vol. 1: Rebirth. Bandai.
You are stopped in Mac Anu by a fellow member of the club Moon Tree. You meet a female player known as Atoli.
- ^ CyberConnect2. .hack//G.U. Vol. 1: Rebirth. Bandai.
Memoir: For a 2nd y'all saw Shino in Atoli. Pull yourself together and assemble the Symbol Fragments to open the door to the Beast Temple.
- ^ CyberConnect2. .hack//One thousand.U. Vol. 1: Rebirth. Bandai.
Haseo: Wait, no! First you take to tell me about how to bring everybody back!
- ^ CyberConnect2. .hack//One thousand.U. Vol. 2: Reminisce. Bandai.
Memoir: To find Sirius' truth, Alkaid wants you to join the Tournament with her. Inbound the Tournament is the only mode to contact the AIDA-infected Sirius.
- ^ CyberConnect2. .hack//Chiliad.U. Vol. 2: Reminisce. Bandai.
Memoir: Endrance came to your aid, and with his help you lot were able to defeat the AIDA-infected Bordeaux.
- ^ CyberConnect2. .hack//G.U. Vol. 2: Reminisce. Bandai.
Memoir: Yous got dorsum Atoli'due south Epitaph. Her wound healed on her arm.
- ^ CyberConnect2. .hack//G.U. Vol. 2: Reminisce. Bandai.
Memoir: Atoli, existence controlled by Sakaki, went on a rampage with her Avatar. Just you separated her from AIDA with Data Drain.
- ^ CyberConnect2. .hack//G.U. Vol. two: Reminisce. Bandai.
Memoir: Sakaki willingly became "infected" by AIDA in order to proceeds power, but both he and his ambitions were defeated.
- ^ CyberConnect2. .hack//G.U. Vol. 3: Redemption. Bandai.
Memoir: Tri-Edge's identity was revealed to exist your former comrade, Ovan.
- ^ CyberConnect2. .hack//One thousand.U. Vol. 3: Redemption. Bandai.
Yata: Aye, of form. They are Aureola's knights. Are these the "pursuers" Ovan mentioned? Are they the guardians of the systems? [...] Haseo: And then that means they were after anomalities in the system of "The World." They were afterwards AIDA, and Ovan.
- ^ CyberConnect2. .hack//Thousand.U. Vol. three: Redemption. Bandai.
Ovan: The Rebirth is a safety device, a neglect rubber really left behind by the creator of "The World", a re-initialization program. However, only the fully awakened Terror of Death is capable of activating it. / Haseo: Me? / Ovan: And now, I will... release its power throughout the Internet! / ... / Ovan: AIDA hides throughout the unabridged network. That is the only style to erase it.
- ^ CyberConnect2. .hack//G.U. Vol. 3: Redemption. Bandai.
Memoir: The Rebirth eradicated AIDA by releasing a blinding lite. Just it besides caused the emergence of Cubia, the Shadow of the Epitaphs.
- ^ CyberConnect2. .hack//M.U. Vol. iii: Redemption. Bandai.
Haseo: Shino. / Shino: Long fourth dimension.
- ^ CyberConnect2. .hack//G.U. Vol. three: Redemption. Bandai.
Haseo: It was Ovan. You know. Ovan was grin. Ovan volition be back someday. I really don't know how I know that. I just know he will.
- ^ CyberConnect2. .hack//G.U. Vol. Concluding Recode. Bandai.
Zelkova: Haseo. I am going to remove the seal I utilise on you. When your Avatar captivated all the Epitaphs.
- ^ CyberConnect2. .hack//G.U. Vol. Last Recode. Bandai.
Haseo: (I finally found him. And here of all places... Ovan. Masato Indou still lies in a blackout in the existent world.)
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- ^ CyberConnect2. .hack//Thou.U. Vol. Last Recode. Bandai.
Kusabira: I am you. Y'all are me. Nosotros are to get one. / Pi: The black AIDA possessed Ovan.
- ^ CyberConnect2. .hack//G.U. Vol. Concluding Recode. Bandai.
The World's coming to a close, and not fifty-fifty a single shrine maiden has shown up! What a disappointing way to go out... If just ane would grace us with her perfect beauty...
- ^ CyberConnect2. .hack//Thou.U. Vol. Concluding Recode. Bandai.
Haseo: Yous just wanted to continue an risk with me. Why didn't y'all simply say information technology from the outset? Nosotros're friends. It's not like I wouldn't accept come up along with yous anyway.
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- ^ ".hack//G.U. 4" (in Japanese). Kadokawa Shoten. Archived from the original on February 23, 2010. Retrieved September 6, 2012.
- ^ Hamazaki, Tatsuya (ten February 2009). .hack// G.U. (novel) Volume 1: The Terror of Decease. ISBN978-1427813817.
- ^ Hamazaki, Tatsuya; Collinge, Gemma (2011). .hack// G.U. (novel) Volume 4. ISBN978-1427815255.
- ^ "●松山 洋氏が語る『.hack//Chiliad.U. TRILOGY』". Famitsu. Archived from the original on June 14, 2020. Retrieved June 13, 2020.
- ^ ".hack//Grand.U. TRILOGY Blu-ray". 25 March 2008. Retrieved September 10, 2012.
- ^ "Bandai Entertainment Adds .hack//G.U. Trilogy Anime". Animenewsnetwork. Archived from the original on 22 July 2011. Retrieved 2011-05-19 .
- ^ ".hack//Thousand.U. Trilogy". Amazon . Retrieved September 7, 2012.
- ^ "Funimation Adds 4 .hack Anime". Anime News Network. Retrieved xix July 2013.
- ^ ".hack//Link". RPGLand. January 31, 2011. Archived from the original on July 25, 2020. Retrieved July 24, 2020.
External links [edit]
- Official website (Japanese)
- Official archived website (Japanese)
Source: https://en.wikipedia.org/wiki/.hack/G.U.
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